About us

Inlusion Netforms is an internationally renowned software development company that has been providing professional content development services for over a decade. Our headquarters is located in Luxembourg, with marketing offices located in Hungary, and Germany. Our development is organized in Vilnius, Kiev, and Erevan, each of which is staffed by a highly talented team of professionals who are dedicated to delivering innovative solutions to our clients.

Our team of over 34 full-time developers is recognized as experts in the XR industry worldwide. We have a strong background in creating industrial training simulators, which gives us a unique perspective and a competitive edge in the market. Our business model is designed to be scalable while maintaining attractive price points for a wide range of customers. We strive to deliver value to businesses through our innovative XR solutions, and we are committed to providing exceptional service to all our clients.

 

 

UAB „inlusion Netforms“ EU Project 1

UAB “inlusion Netforms” is implementing a project financed by the EU Structural Funds entitled “Development of export of UAB “inlusion Netforms” services”. The total value of the project is EUR 97.666,00. EUR 45.000,00 of which is from the European Regional Development Fund.

The investment for the implementation of the project was granted under the implementation measure No 03.2.1-LVPA-K-801 “New opportunities LT” of Priority 3 “Promoting the competitiveness of small and medium-sized enterprises” of the Operational Programme of the European Union Funds for 2014-2020.

UAB inlusion Netforms has been operating in Lithuania since 2010 and provides specialised IT, programming and CRM system development services, as well as colocation and cloud services to other data management companies in Germany and Hungary, and creates virtual reality solutions. For the last 18 months the company has been specialising in virtual reality.

The company develops VR simulators for training, entertainment, virtualisation of architectural monuments and educational-cultural virtual reality simulators using the latest VR technological tools (3D scanning, eye tracking). The company aims to increase its turnover by looking for foreign markets, the first steps have already been taken, the company has already started export activities, but in order to expand on a larger scale it needs to present its products in a comprehensive way at exhibitions.

The aim of the project is to ensure the emergence of new export markets, thus contributing to the diversification of the company’s markets and risks, the increase in turnover, exports, competitiveness and the overall growth of Lithuanian export volumes. It is expected that participation in international exhibitions related to the company’s services will help to find potential customers and partners in foreign countries, who will appreciate the quality of UAB inlusion Netforms’ services and the experience available.

The main export destinations are countries with a high level of development of IT technologies and huge development potential in the IT sector (USA, Great Britain, Germany, United Arab Emirates, France, Japan).

Successful implementation of the project and the establishment of contacts in foreign markets can be expected to lead to a significant market share and sales expansion. After the project, the company plans to continue to actively expand its sales to the EU, CIS and other countries. The contacts with foreign partners established during the project will allow the company to discover new export markets, expand them and increase sales. The company estimates that the project will increase the value of the company’s exports by more than EUR 1 200 000 over the 3 years following the project, which will allow it to increase productivity, improve efficiency, invest profits in the development of new services and the search for new markets, and create new jobs.

The project activities are scheduled to be completed on 21 May 2021.

Development of an autonomous 3D object realistic navigation system in a virtual environment

UAB “inlusion Netforms”, together with its partner UAB “SUPER HOW”, is implementing the project No. 01.2.1-LVPA-K-856-01-0096 “Development of an autonomous system for realistic navigation of 3D objects in a virtual environment”, funded by the EU Structural Funds. The total value of the project is EUR 1 476 884,62, of which EUR 1 063 466,55 is from the European Regional Development Fund.

The support for the project implementation was granted under the Operational Programme for Investment of the European Union Funds 2014-2020, Priority 1 “Promotion of Research, Experimental Development and Innovation” No. 01.2.1-LVPA-K-856 “Experiment”.

UAB inlusion Netforms has been in business since 2010 and provides specialised IT, programming and CRM system development services, as well as colocation and cloud services to other data management companies and virtual reality solutions. For the last 2 years the company has been specialising in virtual reality.

The last decade has been full of breakthrough discoveries, 3D visualisation techniques, physics-based simulation modelling and fast growing virtual and augmented reality solutions. Virtual reality is a technology that is rapidly gaining ground in a wide range of industries, bringing added value in the following aspects: optimising costs and expenses, improving the quality of training and increasing user engagement in the product experience, which directly leads to sales or product interest.

Currently, all characters, objects or other elements in the foreground and background are created manually. There are individual artificial intelligence (AI)-based tools that help developers to speed up their work processes by optimising certain development activities, such as the navigation of virtual characters or other objects in space or the animation of motion. However, there is no tool that speeds up the creation and rapid editing of realistic behaviours for the secondary characters of a virtual experience, while doing so to today’s quality standards.

The project will develop an autonomous system for the realistic navigation of 3D objects in virtual environments, which will allow for faster creation and, if necessary, editing of realistic actions of 3D background characters, which is currently manually and resource intensive.

The innovativeness of the new system will be reflected in the developed IoT algorithms and in the optimisation of the identified processes. The system will automate processes and thus speed them up, while maintaining or improving the quality of the work. Also, the tool will combine several domains (generation of navigation geometry, 3D character skeleton motion animation transition, realistic motion path finding, realistic 3D character behaviour, 3D character character) into one convenient tool.

The analogues currently available on the market offer very limited functionality, so that different tools have to be used to achieve the same result. Also, all analogues require manual work, which is time-consuming and costly. In this way, the system to be developed will become a much more user-friendly multifunctional tool for faster creation and, if necessary, editing of realistic actions of 3D background characters.

The project will be implemented with partner SUPER HOW UAB, which has been specialising in AI since 2014 and has experience in advising projects on the use of AI, semantics, and big data analytics. The project partner will be actively involved in the R&D activities of the project, which will involve collaboration with scientists and researchers-programmers with long experience in scientific research, whose main scientific and research activities focus on data analysis, future path and route planning, multidimensional data structures, artificial intelligence models, development, training and application of data classification algorithms and their use in business, innovation and new technologies.

The R&D activities carried out during the project and the results obtained during the year, as well as the product developed, will be commercialised in the Lithuanian and foreign markets. The planned sales in these markets will increase the company’s turnover and encourage investment and continuation of R&D activities to develop new technologies and products. The system developed under the project is relevant to the market, as there are currently no analogous systems with such functionality on the world markets, and the markets are growing and demonstrate the need for innovative products that can optimise processes. The benefits of the project will be felt by players in the IT sector, especially in the virtual reality sector, as well as by game and film developers, the construction sector and the architectural sector, which are seeking to improve the quality of their services and to increase their operational efficiency.

The project activities are scheduled to be completed on 02 August 2022.

An intelligent virtual reality system for assessing employees' generic competences

UAB “Inlusion netforms” is implementing the project No.J05-LVPA-K-04-0071 “Smart Virtual Reality System for the Assessment of Employees’ General Competences”, financed by EU structural funds.The total value of the project is 1.473.136,99 EUR, the amount of support – 765.646,63 EUR.

The project plans to develop an intelligent virtual reality system for the assessment of employees’ general competences. The system will be based on virtual reality technologies, artificial intelligence, cloud computing and psychophysiological personality assessment methods. The system will be designed to assess the general competences of managers at all levels to determine their suitability for candidacy and/or performance.

The challenges facing the modern organisation are considerable. One of these challenges is the selection of qualified staff who are committed to knowledge, self-development and development. For a modern manager, the selection of staff is often a prerequisite for the success of his or her company, and this problem is relevant in all organisations and companies. There are many specialised companies, methods and systems for personnel selection on the market, but many organisations do not use them yet. Recruitment always requires human resources (if the recruitment is carried out by the company itself) or financial resources (if the recruitment is carried out by specialists), so recruitment methods must be reliable and have good criterion, construct and predictive validity. Improving the staff selection system is therefore important for every institution or organisation. In practice, the most common staff selection methods or models used are those specific to the company, the post, the nature of the job or the conditions: interviews with managers, psychometric tests, pilot work tests, analysis of biographical data, recommendations, surveys, etc. Virtual reality (VR) technologies can be applied to most of these methods.

Human resource management is one of the fast-developing areas of VR applications. Such applications have started to be used in the areas of recruitment, management, competency assessment, skills development and discovering new employee/candidate opportunities. There are recruitment companies around the world that conduct impartial job interviews using virtual reality platforms. It is believed that a purposefully designed simulation environment can reveal the specific characteristics and skills of an employee/candidate better than a live interview. The use of virtual reality technologies in the selection process can also be used to test a candidate’s work skills and/or personal qualities. The analysis of the HR market shows that the application of VR products in recruitment/management has the potential to breakthrough and fundamentally change recruitment and management processes. However, the development of VR solutions requires investment. The company does not have the necessary funds and has therefore decided to apply for project support.

The project funds will be used to purchase high quality R&D services and to recruit highly qualified scientists to carry out research and experimental development work on the development of an intelligent virtual reality system.